RSVSR What makes the Helper Hustle event in Monopoly GO worth it
RSVSR What makes the Helper Hustle event in Monopoly GO worth it
You are right up against the end of the season, and if you are still chasing album cards or trying to refill your dice stash, the Helper Hustle tournament is kind of your last big shot, especially if you are also watching the Monopoly Go Partners Event buy rewards at the same time. How Helper Hustle Actually Plays Helper Hustle runs from 26 to 29 December 2025 and it is a long one, with 62 milestones lined up in a straight climb, but the rules are simple enough, it is all about Railroads, not Utilities, not tax, not anything fancy, just those four tiles you keep circling around, and you really feel the difference when you start lining up rolls from 6, 7 or 8 spaces away and slam a fat multiplier on top. The scoring feels a bit harsh if you keep hitting Shutdowns, you only get 2 points for a blocked one, so you burn through dice and it hardly moves your bar, but the moment you land a Bank Heist, especially a Mega Heist, the whole thing flips, a basic Mega Heist with Gold Bars is worth 12 points before multipliers, so if you nail that with x50 or x100, you can clear one or two milestones in a single move and that is where the event suddenly looks way less painful. Why The Partner Event Matters While all this is going on, the Toyshop Partners event is still live in the background, and that actually makes Helper Hustle feel a lot better, because the milestone track is full of partner tokens, you start seeing chunks of 200, then 300, then jumps like 420 turning up just for normal play, and you end up fixing partner tracks that looked dead at the start of the week. Most people have at least one partner who is barely logging in, so these free tokens can carry their build without you having to nag them, and if you time your grinding so you are pushing Helper Hustle and Partners at the same time, you are basically turning every good Railroad roll into progress on two events at once, which makes the whole grind feel less like you are wasting dice for one bar. Milestones, Dice And Odd Rewards The first stretch of milestones is pretty quiet, you get a bit of cash, a handful of dice, the odd sticker pack, and it is easy to think the event is kind of tame, but after milestone 30 the numbers start to look serious, milestone 35 drops 1100 dice on its own, and milestone 48 goes even harder with 1650 dice, so once you get into the middle of the board, you start earning back a big chunk of what you have already thrown in. There is also a strange little reward sitting on milestone 53 that pays out Blocks Boutique tokens, so if you are still touching that feature, it is basically a free bump, and along the way you see those 3 star pink sticker packs at milestones 4, 7 and 14, which can quietly finish a collection page if you have been stuck on one awkward missing card for days. Should You Go All In This is the part where you have to be honest with yourself about how many dice you have left and how hard you want to push, because the final milestone at 62 hands out 5000 dice and looks amazing on paper, but you will probably burn a serious pile of rolls getting there, so if you are sitting on a small stash, it might be smarter to target the middle milestones and pink packs instead of tunnel visioning that last chest while staring at a zero dice count later. A lot of players end up doing short controlled bursts with medium multipliers, only cranking things up when they are a clean 6 to 8 spaces from a Railroad, and that kind of cautious play tends to stretch your dice much further than just spamming x100 from the start, so if you want to squeeze one more strong run out of this season and maybe grab some extra currency or items through platforms like RSVSR, this is the weekend to sit down, plan your rolls, and see how far you can push Helper Hustle before the clock runs out.